The Ancient Lands: The Sundering

Riddle Me This

Our heroes, unsure of moving further up without first fully exploring behind them, journeyed back to the entry point and attempted to finish exploring the main level.

The last room they entered contained an Gynosphinx named Missy. When they burst through the door, and saw the sphinx sitting there and realizing it’s size, they quickly back peddled out the door, and in to the limited protection of the hallway. The sphinx simply lifted it’s head off it’s paws, licked it’s lips, and smiled at the fumbling heroes.

Realizing she wasn’t going to pursue, the heroes returned, supped with the Sphinx, and spent many long hours talking with her.

After answering several riddles, the heroes learned of a few different ways to destroy the Tiefling Kings for good. One of which they knew of, Dagger of Carn, one of which Ramza had glimpsed but did not know why or what he saw, and 1 other.

They also found that 2 of the 3 ways, the Dagger of Carn and the Staff of Hermidas, would likely destroy the weilder. Only the third way, which would require them leaving tomb once more, stood a chance of not destroying their souls.

They also learned that the quickest way up to the main tomb area is through the lion’s head fountain. So they thanked Missy for her company and for her answers, and departed for the Lion’s Head fountain.

Returning to the Lion Head Fountain, they attempted to get to the next passageway. Oni easily climbed the palm tree, swung the top back and forth, and grabbed the lion head, despite the onrushing current of water. The remainder of the party, not having Oni’s ability to climb, wait while she explored this new level a little bit.

Moments later, she rejoined the group, whom had started to make a rope out of the fronds of the palm trees. It took them several hours and a night of rest, but by morning they were ready to continue.

After climbing to the third level, they started into this new level.

The gauntlet entryway: A 20-foot long corridor runs south from a door and up at a
25 degree angle. There the corridor splits into two 20-foot long corridors 10 feet apart. Both of these corridors end in heavy wooden plank doors with bronze bands. There is writing carved in glowing gold letters set into each of the doors:

Beyond these doors be the tests of the Tiefling Kings. Turn now
from this doom of power and evil from the heartless kings.
Great and awful is the horror beyond these doors.

Ignoring the warnings of peril, the heroes open the door. The corridor they view beyond the doors is very brightly lit, 100’ long, 30’ tall, and 30’ wide. The corridor rises at roughly a 25 degree angle towards the far side. Four flights of stairs connect three 50’ wide by 10’ deep landings. Water thunders so loudly in the room that the party can not communicate verbally while in the corridor. The water passes on both sides of the main walkway up, travelling beneath the landings, but making them quite moist from the spray. At the top landing is a gigantic bronze fist, glistening in the firelight and moisture of the room.

Cautiously moving up to the first level, Sesy looked around, did not see anything suspicious, and then stepped up. Suddenly 4 creatures, roughly humanoid shape, rose up from the steps. These creatures, being made of mud, were slow to respond as Oni, rushed up, slid on the water right up to her first target, and sliced upwards, cutting the mudman in half with her great sword.

The 2 halves of the creature fell, and then rose back up as two slightly smaller mud like humanoids. Bra the Barbarian yelled something about the weapon, but couldn’t be heard, before he charged up the stairs, grabbing his spear by the head, and swinging it like an impromptu staff. Ramza started to sing, and although his companions could not hear him, the presence of Ramza strumming away on his lute, brought courage and inspiration to them.

Without much ado, the group knocked bits and pieces of mud from the creatures they were fighting and into the rushing water, flushing the mud men down the torrential water.

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Further into the Tomb of the Tiefling Kings
Part 1

Our heroes, having escaped the clutches of the Choker, after losing Jalad to the choker and after narrowly escaping the extreme rage barely bottled by their leader, spent some time hunting down the remainder of their party members through the mystifying mist, and regrouped in the Choker’s room. Once together, they thoroughly investigated the room. On one wall Myiera found a compass rose.15314085-Vintage-sun-compass-rose-Stock-Vector.jpg Bra tapped on the wall to see if it was hollow, but didn’t notice any difference to any of the surrounding walls.

Due to the nature of the tomb thus far, finding no markings anywhere up to this point, and wanting to verify nothing is there they asked one of their paladin guards, Bahadur, to smash in the wall with his mace. After a few hits, it became apparent to all by the smooth cracks to the sides of where Bahadur was bashing, that there was something hidden behind the wall. Oni, growing impatient with the lack of quick progress, yanked out her steel bar, shoved it in the crack that had started to appear, and heaved. Her muscles bulged out for a few moments prior to the door crashing to the ground and flinging her backwards onto her derriere.

Behind the secret door they found a set of stairs that ascended. Deciding to follow the stairs, they find an upper viewing room, where one can view down into the room where they just were.

After a few moments of discussion about either moving back down and trying to fully explore the 1st level, or moving forward and exploring this new level, it was decided that they would prefer not to deal with the mist in the hallways, and they pushed forward on this new level.

The first room they came to had several ghoulish looking creatures trying to drain the life essence from someone that was chained down to a cement block. The person that was chained was wearing an ancient set of armor which had protected themselves from most of the bites of the creatures. Once the door was open four of the creatures attacked Bra and Oni. During the fight Oni nearly lost control of herself after Bra was immobilized. She quickly regained control and finished off the creatures, beheading most of them with a single stroke of her blade.

Questioning the person that was chained down prior to releasing him, they find that the man is named Turok, a holy warrior from over 1300 years ago. Turok told the group about the rest of his group, including Brenden, his former friend and party member that betrayed him and bound him here when they came in to try and permanently kill the Tiefling Kings with the Dagger of Carn, also known as ‘Tooth’.

Once free Turok decided to join the group and to aid them in either killing the Tiefling Kings, or to stop Brenden from returning them to power.

Travelling North out of the room they found Turok in they came across a pair of shades in the middle of the hallway. Not having enough light to see the creatures clearly, they moved forward until the shades turned and attacked them. Several times the shades drained life from someone in the party, but the group had difficulty with hitting the shades, as their weapons kept passing through them. One of the Hyrkanian Guards said “I was afraid we might encounter something like this”, stepped up, and put Holy Weapon on Oni’s sword. One of the other guards cast Magic Weapon on Myiera’s arrows, making it so that she could attack from afar. Having the ability to hit the wraiths helped, and shortly thereafter

Moving on, they found a room that was a giant oasis, or garden. It had a stream flowing through it. While the water was frigid, it had some healing properties. The party decided this would be a great place to take a rest and to arm their new companion, Turok. The next room they found had a large rushing waterfall flowing out of the mouth of a monstrously large stone head of a lion. There was more of the oasis here, the start of the stream seen in the previous garden room, and four date palm trees.

Choosing to continue on exploring this level, they came across a room with a skeleton with a cleaver through it’s chest. They then walked in on a group of…

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Welcome to your campaign!
A blog for your campaign

Wondering how to get started? Here are a few tips:

1. Invite your players

Invite them with either their email address or their Obsidian Portal username.

2. Edit your home page

Make a few changes to the home page and give people an idea of what your campaign is about. That will let people know you’re serious and not just playing with the system.

3. Choose a theme

If you want to set a specific mood for your campaign, we have several backgrounds to choose from. Accentuate it by creating a top banner image.

4. Create some NPCs

Characters form the core of every campaign, so take a few minutes to list out the major NPCs in your campaign.

A quick tip: The “+” icon in the top right of every section is how to add a new item, whether it’s a new character or adventure log post, or anything else.

5. Write your first Adventure Log post

The adventure log is where you list the sessions and adventures your party has been on, but for now, we suggest doing a very light “story so far” post. Just give a brief overview of what the party has done up to this point. After each future session, create a new post detailing that night’s adventures.

One final tip: Don’t stress about making your Obsidian Portal campaign look perfect. Instead, just make it work for you and your group. If everyone is having fun, then you’re using Obsidian Portal exactly as it was designed, even if your adventure log isn’t always up to date or your characters don’t all have portrait pictures.

That’s it! The rest is up to your and your players.

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